
One photograph.One rigged,moving character.
NEO 3D is the image-to-3D lane: a single picture goes in, and a fully built, professionally rigged, animation-ready character comes out — mesh, clean topology, skeleton, facial shapes, motion. The pipeline studios pay teams to run, as one machine lane.
The whole character department, as a pipeline.
Photo to production asset
Image, to sculpt, to clean animation-grade topology, to skeleton, to facial expression set, to motion — one lane, stage-gated, quality-checked by the machine at every step.
Made to deform
Joint loops where limbs bend, face topology that survives expressions, weights that hold up in motion. The bar is production, not screenshot.
Drops into your tools
FBX, GLB, USD — the character lands in game engines and film tools as a first-class citizen, not an import problem.
This is the actual workbench.
No mock-ups on this page. These are 4K captures of NEO 3D running on our own machines — a 3.8-million-triangle character sitting in the viewport, library on the left, pipeline on the right.
Shaded. Clay. Wire. Normals.
Screen recordings from a working session — characters and hard-surface parts, flipped between render modes while the camera orbits. This is the tool, not a trailer.
$ neo3d run portrait_047.jpg sculpt: built · topology: animation-grade skeleton bound · joint loops verified face: 60+ expression shapes attached motion applied · deform QA: PASS exported character_047.fbx / .glb / .usd
Type it. Run it. Rate it.
Every product page is getting a live bench wired straight into the machine. You type a prompt, the system answers on this page, and your rating teaches it what the world actually wants built next.
Everyone generates images. This generates cast members.
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